Dragon's Rebirth
Trap Normal

Dragon's Rebirth

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Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
42± 8/ 100
Power Score
Intrinsic 41
Deck 43

Dragon's Rebirth — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 41 · Deck: 43 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Extender

Why it scores here

Dragon's Rebirth is a one-for-one swap: it banishes a Dragon you control and, only if that happens, Special Summons a Dragon from hand or GY. It converts a Dragon on board into a different Dragon, with the GY/hand as the recovery source, which is why resource_economy and the recursion weighting carry the score. Its ATK/DEF and the 17-deck count add no points on their own; the deck sample confirms it is played, not that it is strong (guardrail 3). The Dragon-only target and the absence of any combo evidence keep combo_conversion and effect_interaction low.

Axis scores

Axis Score Evidence
Accessibility 45 Live in 17 of 17 sampled decks across 13 archetypes, but it needs a Dragon already on the field to do anything, and no searcher route is shown (observed).
Combo & Conversion 35 Text converts one on-field Dragon into another Dragon from hand or GY, a body swap rather than a board build; no combo boards were recorded (inferred).
Resource Economy 45 Banishing your own Dragon costs a card, and the summon from hand or GY recovers a body, giving roughly even card economy with some GY recovery (inferred).
Effect & Interaction 5 No opponent-facing interaction; it targets only your own monsters (verified).
Material Utility 25 The banished Dragon is a cost, not material; the summoned Dragon may be material, but no material evidence was supplied (inferred).
Resilience & Flexibility 30 Set as a trap, so it is exposed to trap negation and backrow removal before it resolves; no redundancy evidence (inferred).
Deck-Building Efficiency 45 One copy in every sampled deck, a cheap slot, but dead without a Dragon on board, a mild restriction (observed + verified).

Calculation

Weight profile: Recovery/Recursion primary, no secondary blend applied to weights. Intrinsic ≈ 41, Deck ≈ 43, Meta = provisional. Modifiers: Dragon-only target restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurs a Dragon from hand or GY, so it converts a board Dragon into a fresh body (verified text, inferred value)
  • Cheap, single-copy slot played in 17 of 17 sampled decks across 13 archetypes (observed)

Weaknesses

  • Requires a Dragon on your field, so it is dead when the board has none (verified)
  • No opponent interaction and no combo-board evidence to show it builds into anything (verified, observed)
  • Being a trap, it can be negated or removed before it resolves (inferred)

Counters / choke points

  • Trap negation and backrow removal, which stop the activation before it resolves (inferred from card type)

Best use

Recovery / Recursion, a Dragon-body swap in Dragon-based builds. Decks: Blue-Eyes, Dragonmaid, Harpie. Suggested copies: 1.

Evidence & gaps

  • Verified: Target 1 Dragon you control; banish it, and if you do, Special Summon 1 Dragon from hand or GY (card text); Single copy in all 17 sampled decks (deck data); No opponent-facing interaction in the text (card text)
  • Observed: Played in 17 of 17 sampled decks across 13 archetypes (deck data); Top partners are Dragon staples, with 70.6% co-occurrence for Blue-Eyes White Dragon (deck data)
  • Inferred: Net body swap with GY/hand recovery gives roughly even resource economy; Trap activation is exposed to negation and backrow removal before resolving
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % comes from the deck sample only











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