Trap
NormalDragon's Rebirth
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2851
Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY.
Dragon's Rebirth — Power Evaluation
Final Score: 42 ± 8 · Confidence: Medium
- Intrinsic: 41 · Deck: 43 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Extender
Why it scores here
Dragon's Rebirth is a one-for-one swap: it banishes a Dragon you control and, only if that happens, Special Summons a Dragon from hand or GY. It converts a Dragon on board into a different Dragon, with the GY/hand as the recovery source, which is why resource_economy and the recursion weighting carry the score. Its ATK/DEF and the 17-deck count add no points on their own; the deck sample confirms it is played, not that it is strong (guardrail 3). The Dragon-only target and the absence of any combo evidence keep combo_conversion and effect_interaction low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Live in 17 of 17 sampled decks across 13 archetypes, but it needs a Dragon already on the field to do anything, and no searcher route is shown (observed). |
| Combo & Conversion | 35 | Text converts one on-field Dragon into another Dragon from hand or GY, a body swap rather than a board build; no combo boards were recorded (inferred). |
| Resource Economy | 45 | Banishing your own Dragon costs a card, and the summon from hand or GY recovers a body, giving roughly even card economy with some GY recovery (inferred). |
| Effect & Interaction | 5 | No opponent-facing interaction; it targets only your own monsters (verified). |
| Material Utility | 25 | The banished Dragon is a cost, not material; the summoned Dragon may be material, but no material evidence was supplied (inferred). |
| Resilience & Flexibility | 30 | Set as a trap, so it is exposed to trap negation and backrow removal before it resolves; no redundancy evidence (inferred). |
| Deck-Building Efficiency | 45 | One copy in every sampled deck, a cheap slot, but dead without a Dragon on board, a mild restriction (observed + verified). |
Calculation
Weight profile: Recovery/Recursion primary, no secondary blend applied to weights. Intrinsic ≈ 41, Deck ≈ 43, Meta = provisional. Modifiers: Dragon-only target restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recurs a Dragon from hand or GY, so it converts a board Dragon into a fresh body (verified text, inferred value)
- Cheap, single-copy slot played in 17 of 17 sampled decks across 13 archetypes (observed)
Weaknesses
- Requires a Dragon on your field, so it is dead when the board has none (verified)
- No opponent interaction and no combo-board evidence to show it builds into anything (verified, observed)
- Being a trap, it can be negated or removed before it resolves (inferred)
Counters / choke points
- Trap negation and backrow removal, which stop the activation before it resolves (inferred from card type)
Best use
Recovery / Recursion, a Dragon-body swap in Dragon-based builds. Decks: Blue-Eyes, Dragonmaid, Harpie. Suggested copies: 1.
Evidence & gaps
- Verified: Target 1 Dragon you control; banish it, and if you do, Special Summon 1 Dragon from hand or GY (card text); Single copy in all 17 sampled decks (deck data); No opponent-facing interaction in the text (card text)
- Observed: Played in 17 of 17 sampled decks across 13 archetypes (deck data); Top partners are Dragon staples, with 70.6% co-occurrence for Blue-Eyes White Dragon (deck data)
- Inferred: Net body swap with GY/hand recovery gives roughly even resource economy; Trap activation is exposed to negation and backrow removal before resolving
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % comes from the deck sample only






